SnayL 2 Report post Posted March 19, 2016 I've just finished a new VSH map and was wondering if it would be possible to get it put on the vs Hale server. I play on the server regularly so if there are any bugs or suggestions i could get an update out pretty quick. Also I'd be happy to put some advertisements for Phantom Gamers on the map in future updates if you guys are interested. Here's a link to it anyways. http://tf2.gamebanana.com/maps/189680 1 Bronte reacted to this Share this post Link to post Share on other sites
Bronte 173 Report post Posted March 19, 2016 WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT WANT............ 1 SnayL reacted to this Share this post Link to post Share on other sites
Bronte 173 Report post Posted March 19, 2016 looks sick Share this post Link to post Share on other sites
Starblaster64 30 Report post Posted March 19, 2016 (edited) Some comments/screenshots: http://imgur.com/a/Z5yLf Commands used: sv_cheats 1 (duh) r_drawclipbrushes 1/2 vcollide_wireframe 1 showtriggers_toggle Also, I'm not too sure how optimised this map is, but I was experiencing noticeable FPS stutter (no drops) even with just me alone locally hosting the map. Could just be my toaster, eh. The size of the map is quite large, but you've got sufficient height variation I think, and also (mostly) stopped Snipers from going rampant with a healthy amount of tree props. Scouts may still be a problem, but at least Soldiers won't be rocket jumping infinitely like on Military Area or Reservoir. All-in-all it has the potential to be a successful VSH map I reckon, so long as you keep working on it and responding to community feedback. EDIT: Almost forgot that the ceiling clip brush is awkwardly placed, raise it up a notch. Edited March 19, 2016 by Starblaster64 Missed a point 1 SnayL reacted to this Share this post Link to post Share on other sites
SnayL 2 Report post Posted March 20, 2016 Thanks a lot for doing that. This is my first map so I expected it to be a bit rough. I've just updated it so hopefully everything's fixed. Not sure what to to about the FPS issues. I admit I didn't to much in the way of optimization apart from making a few brushed into func_details so that could be why. I'll look into it. Cheers 1 Starblaster64 reacted to this Share this post Link to post Share on other sites
Starblaster64 30 Report post Posted March 20, 2016 (edited) There's only so much you can do to optimise a map like yours, since it's almost completely open and basically all areas are rendered at all times. More func_details probably wouldn't achieve much, if you've already made all the complex/detailed brushwork func_details. As I said before, the FPS stutters may well just be my toaster of a machine, but it's still mildly concerning since I was alone on a local server. I'll go through the new version you uploaded just to double check everything is fixed that I mentioned originally. For your first map I think it's not bad, it is a bit rough and has all the issues I pointed out, but the layout itself is open enough for VSH (with room for improvement of course) at least and it's not awfully boring like some maps *cough*dust*cough*. It could use a few more prop_statics littered about the map though, just themed props that fit the theme of your map and provide a little variety (and juking ability) from the grass and trees. Don't go full Prophunt mode obviously p: I might suggest you actually add a second building in the main pool of water, just to use more of that unused space and possibly create another way to get out of the pit. Of course you might go in a completely different direction since it's your map, but I think it's important to minimise wasted space in maps. EDIT: I don't know if you've watch UEAKCrash's mapping tutorials (I'm sure you have), but in the unlikely event you haven't, go search them up and give them a watch. Edited March 20, 2016 by Starblaster64 Just a quick thought 1 SnayL reacted to this Share this post Link to post Share on other sites
Starblaster64 30 Report post Posted March 20, 2016 Comments for version b2: http://imgur.com/a/AT4h1 Also, the FPS stutters seem to have vanished from what I could tell. I might have forgotten something, can't remember. Share this post Link to post Share on other sites
1111111111 71 Report post Posted March 26, 2016 @Killer_Awesome_Phantom Please. Share this post Link to post Share on other sites
Killer_Awesome_Phantom 90 Report post Posted July 13, 2016 I just added this map to the vhs server sorry it took so long was going to do it ages ago but forgot about it Share this post Link to post Share on other sites
GG2Me 3 Report post Posted July 16, 2016 played on dis map , bytmee did all dmg as sniper , i can barely find aby health but it does look good Share this post Link to post Share on other sites
Bytesmee 11 Report post Posted July 18, 2016 Yep, as nice as the map is, it's still like dust showdown - big. It's prettier/more varied than dust but snipers are still strong if not caught early. Share this post Link to post Share on other sites
SnayL 2 Report post Posted July 22, 2016 Thanks everyone for the feedback. Looking back I can't remember what compelled me to make the map so damn big. If I make any more maps in future I'll be sure to make them a more reasonable size. Share this post Link to post Share on other sites
Matty 115 Report post Posted September 28, 2016 frosty told me to tell u to noose fix map ty Share this post Link to post Share on other sites
1111111111 71 Report post Posted September 29, 2016 On 9/28/2016 at 11:26 PM, Matty said: 1111 Share this post Link to post Share on other sites
Matty 115 Report post Posted October 2, 2016 On 9/29/2016 at 9:20 PM, MrBluuy said: Matty just comes on to shitpost lmao tru, nah the map had a bug where people can get stuck so im was salty back then ^ Share this post Link to post Share on other sites
Frosty 7 Report post Posted October 5, 2016 LAKELAKELAKELAKELAKELAKELAKELAKELAKELAKELAKELAKELAKELAKELAKELAKELAKELAKELAKELAKELAKELAKELAKELAKELAKELAKELAKELAKELAKELAKELAKELAKELAKELAKELAKE Yeah there is a glitch in the map where you can get stuck in the corner (Its in that short tunnel near the water) Share this post Link to post Share on other sites