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zm8x87

VIP

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This will be the place where I upload the files that VIP will include. I'm a bit foggy on flags, though.

As Of Now (I'm Lazy) - Functions:

 

- Custom Name Colours +Tags. No text colours because they're ANNOYING. REQUIRES Simple-ChatProcessor.smx

        Owner Flag- "o"

        Admin Flag- "a"

        VIP Flag- "v"

All this is in the custom-chatcolors.cfg. I did what I THOUGHT should be right, don't ask me. If it's not, there's always overrides.

 

http://www.megafileupload.com/en/file/438874/simple-chatprocessor-smx.html  (No Config for this)

http://www.megafileupload.com/en/file/438878/custom-chatcolors-cfg.html (ChatColors Config)

http://www.megafileupload.com/en/file/438881/custom-chatcolors-smx.html (ChatColors SMX)

________________________________________________________

 

BE THE ROBOT 

 

- Requires modifying admin_overrides.cfg.

- Setting "betherobot" (def.all) will allow the group specified to toggle it on themselves.

- Setting "betherobot_admin" (def.kick) will allow the selected group to toggle it on other players.

 

 


CVARS
Tune the plugin to your liking with tf/cfg/server.cfg.

  • sm_betherobot_footsteps (1/0, def. 1) Play footsteps from robots?
  • sm_betherobot_default (1/0, def. 0) Should everyone who joins get a robot model by default?
  • sm_betherobot_classes (def. 0) What classes shouldn't be able to be robot? Add up the numbers to get the restrictions you want. 1=Scout, 2=Soldier, 4=Pyro, 8=Demo, 16=Heavy, 32=Engineer, 64=Medic, 128=Sniper, 256=Spy. Default is 0 (no restrictions)
  • sm_betherobot_sounds (1/0, def. 1) Should robots' voices become robotic?
  • sm_betherobot_taunts (1/0, def. 1) Should robots be able to taunt?
  • sm_betherobot_fileexists (1/0, def. 1) Should the plugin check if the robot-voice sound file actually exists? Disable this if you're having trouble with sounds. It might fix it.
  • sm_betherobot_cooldown (def. 2.0) Players must wait this long, in seconds, between toggling robot on themselves. Set to 0.0 for no cooldown.
  • sm_betherobot_wearables (1/0, def. 1) Show wearables on robots? Many wearables don't merge with the robot model properly, and thus create long lines going to the map's origin.
  • sm_betherobot_wearables_kill (1/0, def. 0) If this is 1, and _wearables is 0, wearables will be outright removed from players when they become robots. This makes it so they'll also have no wearables when they un-robot, but on the other hand, BLU zombie players appear RED if this isn't on.

 

 

 

http://www.megafileupload.com/en/file/438884/betherobot-smx.html (Be the Robot! SMX)

________________________________

UNUSUAL WEAPON EFFECTS

Don't ask me how the fuck this works.

http://forums.alliedmods.net/showthread.php?t=205599

________________________________
HEAD RESIZING

Get Killer to add flags and tags for VIP

NO BODY RESIZING!!!!

_________________________________

 

-All For Now-

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