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Starblaster64

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  1. Upvote
    Starblaster64 reacted to BEESLEY in RDRS   
    Yeah mate! There's a lot of confusion lately.
    Every since the RDRs got beeps Iv been getting bugs where the rockets beep but there's no rockets coming to me. So I'm sitting there waiting to explode.
    There have been many complaints about RDR beeps.
    But there have also been many requests for it.
    So I guess it'll just be up to the few active members on this forum to decide since players on the servers won't be bothered to vote.
    I think that RDRs would be good, only if the beeping was fixed.
    No more bugs where it doesn't beep when it should.
    And shouldn't beep when there's no rockets coming for you.
  2. Upvote
    Starblaster64 reacted to Killer_Awesome_Phantom in RDRS   
    What do you guys want done with the RDRS beep.
  3. Upvote
    Starblaster64 reacted to Killer_Awesome_Phantom in What changes would you like to see   
    What would you like to see changed about phantom-Gamers either the servers or the forums?
  4. Upvote
    Starblaster64 reacted to BlackSnow* in Fun quizzes that I made up!   
    Why are you here? It's probably cause you're bored aye!? Well here are some of my own quizzes/riddles.
     
    1) What is WHITE and have black stripes?
     
    2)Who is the "King of Pop"?
     
    3)Which anime has 9 tails?
     
    4)Who is "Happy" (based of an anime).
     
    5)What stay in a corner and travels around the world WITHOUT moving.
     
    Mmmh that's all.
  5. Upvote
    Starblaster64 reacted to Hade<3 in Hade Is Gay   
    That is all
  6. Upvote
    Starblaster64 reacted to Killer_Awesome_Phantom in Trail Examples [Pictures]   
    I have attached pics of all the trails so you can get some idea of what they are. Mouse over or click them for there names.
    This page it a work in progress





























































































































































































































  7. Upvote
    Starblaster64 reacted to Killer_Awesome_Phantom in What changes would you like to see   
    http://phantom-gamers.net/topic/345-trails-wip/
  8. Upvote
    Starblaster64 got a reaction from Bytesmee in What changes would you like to see   
    Regarding the servers, I can suggest a couple of plugins that may have a positive impact. VSH in particular, since I can't think of many for Dodgeball right now. I've hyperlinked each plugin for convenience.
    VSH Damage Tracker - Practically every VSH server runs this plugin, unless you have a very specific reason for not using it. Aim Names - Not a neccesary plugin, but it's nice to have on custom gamemodes like VSH and Dodgeball. Allows players to see the names of their enemies when they mouse over them. AFK Hale Slayer - Suggested by both Bytes and Potato it is an invaluable plugin to have on VSH servers, saves so much time for everyone. Other than those, I can't think of any more that you don't already have. Speaking of which, I would highly reccomend sifting through all your plugins and removing all the ones that aren't used often or at all. I would wager at least 1/4 of the plugins on the regular VSH server alone aren't utilized often enough to keep on the server. Seriously, there's at least 90 plugins running on there. Now I don't know what kind of server infrastructure you're running on, but I would try to keep addons to a minimum regardless. I would also check how often people use the pricecheck plugin, because Backpack.tf database updates in the middle of a round aren't fun for anyone (though if your server hardware is good enough I suppose it doesn't really matter).
  9. Upvote
    Starblaster64 reacted to Killer_Awesome_Phantom in What changes would you like to see   
    Added Plugins and i have been meaning to go threw the plugin but just haven't had the time yet. Thanks for the suggestions.
  10. Upvote
    Starblaster64 reacted to bapple in Reducing spam!   
    Hey everyone!!!!!!!!
     
    I'm making a new topic called "Reducing spam" as you can obviously see.
    But the main reason to this is because i can see tons and tons of people typing commands in chat like this !tp !fp and some more, but mainly those 2.
    I thought it would be a good idea to mention that the command also works if you use a slash instead of a exclamation mark, like this /fp /tp it just doesn't show it in the chat.
     
    Alot of people mention it in the chat aswell, saying "you can use a slash instead of a exclamation mark." 
     
    I hope this helps
  11. Upvote
    Starblaster64 reacted to Killer_Awesome_Phantom in Hade Is Gay   
    I would have to agree.
     
      That is all.
  12. Upvote
    Starblaster64 reacted to Bytesmee in Nightmare's Mod Application.   
    "Easier to read" is a bit of a stretch, Hade. That colour-combo is atrocious.
     
    Also, slow down with the applications, Nightmare. "Spammy" apps are looked down-upon by everyone.
  13. Upvote
    Starblaster64 reacted to Bytesmee in Pictures From Our FTB Infinity Server   
    Penises, penises everywhere...
  14. Upvote
    Starblaster64 reacted to kaki in My hale vid   
    only time will tell
  15. Upvote
    Starblaster64 reacted to kaki in My hale vid   
    yeah my editing skills are pretty weak
     
    i used to play with u ages ago on ozgaming servers btw
  16. Upvote
    Starblaster64 reacted to kaki in My hale vid   
    its a bit old
     

     
    anyone make anything similar?
  17. Upvote
    Starblaster64 got a reaction from Bytesmee in What changes would you like to see   
    Regarding the servers, I can suggest a couple of plugins that may have a positive impact. VSH in particular, since I can't think of many for Dodgeball right now. I've hyperlinked each plugin for convenience.
    VSH Damage Tracker - Practically every VSH server runs this plugin, unless you have a very specific reason for not using it. Aim Names - Not a neccesary plugin, but it's nice to have on custom gamemodes like VSH and Dodgeball. Allows players to see the names of their enemies when they mouse over them. AFK Hale Slayer - Suggested by both Bytes and Potato it is an invaluable plugin to have on VSH servers, saves so much time for everyone. Other than those, I can't think of any more that you don't already have. Speaking of which, I would highly reccomend sifting through all your plugins and removing all the ones that aren't used often or at all. I would wager at least 1/4 of the plugins on the regular VSH server alone aren't utilized often enough to keep on the server. Seriously, there's at least 90 plugins running on there. Now I don't know what kind of server infrastructure you're running on, but I would try to keep addons to a minimum regardless. I would also check how often people use the pricecheck plugin, because Backpack.tf database updates in the middle of a round aren't fun for anyone (though if your server hardware is good enough I suppose it doesn't really matter).
  18. Upvote
    Starblaster64 reacted to Killer_Awesome_Phantom in Pictures From Our FTB Infinity Server   
    Here are some picture of every one's base from our FTB Infinity server.
     
    Killer_Awesome_Phantom's Bases













     
    BioShredder's Base:



     
    Nexus:


     
    Flexfightmaster's Base:




     
    Hae's Base:


     
    thebig_guy's Base:






  19. Upvote
    Starblaster64 reacted to Killer_Awesome_Phantom in sfdgsdfg sdfg adfg adf   
    HaDE Is A ScrUb, And Is AN GraMEr NoOoOOOB....
  20. Upvote
    Starblaster64 reacted to Killer_Awesome_Phantom in Saxton hale x10 bugs   
    I have updated the saxtonhale plugins on saxtonhale #1 but saxtonhale x10 requirements me to make some changes to some of the code in the plugin and recompile it and i ran out of time this weekend. Thanks for all the work you put into your post it makes thing a little easier for me.
  21. Upvote
    Starblaster64 reacted to Hade<3 in Nightmare's Mod/Admin Application   
    Your* application was* very vague.* If you could, maybe add a little more info.* I may consider you for admin,* if you don't know what else to add,* maybe look at other Admin Applications* that have been accepted.**
     
    Grammar is getting worse Phantom... Tisk... Tisk.
  22. Upvote
    Starblaster64 reacted to Starblaster64 in Saxton hale x10 bugs   
    Before I say anything about bugs, I would highly recommend updating to the newest version of VSH (1.52 as of now) on both VSH servers.
     
     
    From what I can see, you are not utilizing the x10.vshff2.txt config included with the x10 plugin. You'll want to add "sm_tf2x10_setmod vshff2" to the server.cfg for it to take effect. It makes a bunch of weapons way more balanced for VSH.
     
    In terms of actual bugs, the only ones I've been able to see are related to weapons that are replaced entirely by VSH, or require extra Sourcemod functions to trigger such as:
    Conniver's Kunai - Stabbing Hale will only grant 180hp, with a max overheal of 270hp. Diamondback - Backstabs only grant 2 revenge crits. Syringe Gun - Does not have x10 firing speed. Powerjack - Only heals for 25hp on hit, with max overheal of 50hp. Half-Zatoichi - Only heals for 35hp on hit, with max overheal of 25hp. I've probably missed some, but these are the ones that I've noticed so far. Since you only have limited time to work on the servers I'll give you a list of locations of where to fix these issues in saxtonhale.sp (v1.52). (Sorry about the obnoxious white lines, apparently the forums don't like those particular line numbers or something)
    Kunai - 180 is the hp gained on stab, 270 is the max overheal you can gain from stabs. Change them to whatever values you think are most balanced(same with the Powerjack/Half-Zatoichi).
    if (wepindex == 356) // Kunai{ AddPlayerHealth(attacker, 180, 270, true);} Diamondback - Change +2 to +10.if (pistol == 525) //Diamondback gives 3 crits on backstab{ new iCrits = GetEntProp(attacker, Prop_Send, "m_iRevengeCrits"); SetEntProp(attacker, Prop_Send, "m_iRevengeCrits", iCrits+2);} Syringe Gun - Just add ; 394 ; 0.1 to the list of attributes.
    case 17, 204, 36, 412:{ if (GetEntProp(weapon, Prop_Send, "m_iEntityQuality") != 10) { TF2_RemoveWeaponSlot(client, TFWeaponSlot_Primary); SpawnWeapon(client, "tf_weapon_syringegun_medic", 17, 1, 10, "17 ; 0.05 ; 144 ; 1"); <----Add attributes here }} Powerjack - Same as the Kunai, first value is HP gained on hit, second is max overheal.
    case 214: // Powerjack{ AddPlayerHealth(attacker, 25, 50); RemoveCond(attacker, TFCond_OnFire); return Plugin_Changed;} Half-Zatoichi - Same as the Powerjack, first value is HP gained on hit, second is max overheal.
    case 357:{ SetEntProp(weapon, Prop_Send, "m_bIsBloody", 1); if (GetEntProp(attacker, Prop_Send, "m_iKillCountSinceLastDeploy") < 1) SetEntProp(attacker, Prop_Send, "m_iKillCountSinceLastDeploy", 1); AddPlayerHealth(attacker, 35, 25); RemoveCond(attacker, TFCond_OnFire);}
  23. Upvote
    Starblaster64 reacted to Starblaster64 in Saxton hale x10 bugs   
    Before I say anything about bugs, I would highly recommend updating to the newest version of VSH (1.52 as of now) on both VSH servers.
     
     
    From what I can see, you are not utilizing the x10.vshff2.txt config included with the x10 plugin. You'll want to add "sm_tf2x10_setmod vshff2" to the server.cfg for it to take effect. It makes a bunch of weapons way more balanced for VSH.
     
    In terms of actual bugs, the only ones I've been able to see are related to weapons that are replaced entirely by VSH, or require extra Sourcemod functions to trigger such as:
    Conniver's Kunai - Stabbing Hale will only grant 180hp, with a max overheal of 270hp. Diamondback - Backstabs only grant 2 revenge crits. Syringe Gun - Does not have x10 firing speed. Powerjack - Only heals for 25hp on hit, with max overheal of 50hp. Half-Zatoichi - Only heals for 35hp on hit, with max overheal of 25hp. I've probably missed some, but these are the ones that I've noticed so far. Since you only have limited time to work on the servers I'll give you a list of locations of where to fix these issues in saxtonhale.sp (v1.52). (Sorry about the obnoxious white lines, apparently the forums don't like those particular line numbers or something)
    Kunai - 180 is the hp gained on stab, 270 is the max overheal you can gain from stabs. Change them to whatever values you think are most balanced(same with the Powerjack/Half-Zatoichi).
    if (wepindex == 356) // Kunai{ AddPlayerHealth(attacker, 180, 270, true);} Diamondback - Change +2 to +10.if (pistol == 525) //Diamondback gives 3 crits on backstab{ new iCrits = GetEntProp(attacker, Prop_Send, "m_iRevengeCrits"); SetEntProp(attacker, Prop_Send, "m_iRevengeCrits", iCrits+2);} Syringe Gun - Just add ; 394 ; 0.1 to the list of attributes.
    case 17, 204, 36, 412:{ if (GetEntProp(weapon, Prop_Send, "m_iEntityQuality") != 10) { TF2_RemoveWeaponSlot(client, TFWeaponSlot_Primary); SpawnWeapon(client, "tf_weapon_syringegun_medic", 17, 1, 10, "17 ; 0.05 ; 144 ; 1"); <----Add attributes here }} Powerjack - Same as the Kunai, first value is HP gained on hit, second is max overheal.
    case 214: // Powerjack{ AddPlayerHealth(attacker, 25, 50); RemoveCond(attacker, TFCond_OnFire); return Plugin_Changed;} Half-Zatoichi - Same as the Powerjack, first value is HP gained on hit, second is max overheal.
    case 357:{ SetEntProp(weapon, Prop_Send, "m_bIsBloody", 1); if (GetEntProp(attacker, Prop_Send, "m_iKillCountSinceLastDeploy") < 1) SetEntProp(attacker, Prop_Send, "m_iKillCountSinceLastDeploy", 1); AddPlayerHealth(attacker, 35, 25); RemoveCond(attacker, TFCond_OnFire);}
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