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Starblaster64

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  1. Upvote
    Starblaster64 reacted to Mr Potato in What song would you like added to juke box   
    Bring back the 80's
     
    Song name: Safety Dance
    Link: www.youtube.com/watch?v=AjPau5QYtYs
  2. Upvote
    Starblaster64 got a reaction from BEESLEY in Any musicians here??   
    I think you've just established that you're the most musically talented person here.
    Personally I only have a small bit of experience with the piano, though I've been meaning to learn how to play the accordion for some time now.
  3. Upvote
    Starblaster64 reacted to Killer_Awesome_Phantom in Donation Info   
    Fixed. Thanks
     
     
     
    Is your name Hade? (This is a joke)
  4. Upvote
    Starblaster64 reacted to Despair in Wanna know something I find annoying?   
    Exactly, I mean I do understand that people have opinions, but some people just have to many opinions in some cases....
  5. Upvote
    Starblaster64 got a reaction from Bytesmee in Thing you would like to see fixed   
    I'll go over this again later tonight (hopefully).
     
    ------
     
    //General
    (Low Priority) Fix the Store assigning you a random title every time you join the server. Add an Admin override to the command "ff" to stop players from flooding the chat with Friendly Fire messages. An Anti Ping-Mask plugin. There's no point having a ping kicker if people can just evade it with minimal effort. Remove (or fix) the Advanced Infinite Ammo plugin. There's an issue where Admins join the servers with AIA enabled on them and they don't have the permissions to disable it on themselves (Not an issue on Dodgeball, I don't think). Compile and install the latest version of SourceMod Anti-Cheat (Click zip at the top to download). You'll want to compile at least the following modules (Though I'd look at what each one does on the wiki as well): smac smac_aimbot smac_autotrigger smac_client smac_commands smac_eyetest smac_speedhack //Saxton Hale
    Put a round timer on the regular VSH server, rounds on bigger maps can take so long at times that people start leaving the server. (Low Priority) Improve how GameME points are earned (if possible). (Low Priority) Compile the latest stable version of VSH on GitHub with the 'OVERRIDE_MEDIGUNS_ON' define enabled to: Allow players to level up/show off Strange Mediguns. Fix CBS, Vagineer and Easter Bunny not playing important sound files (Like rage and superjump).
  6. Upvote
    Starblaster64 reacted to Hade<3 in Who the F***   
    Minecraft is a well structured ma15+ game
  7. Upvote
    Starblaster64 got a reaction from Bytesmee in Thing you would like to see fixed   
    I'll go over this again later tonight (hopefully).
     
    ------
     
    //General
    (Low Priority) Fix the Store assigning you a random title every time you join the server. Add an Admin override to the command "ff" to stop players from flooding the chat with Friendly Fire messages. An Anti Ping-Mask plugin. There's no point having a ping kicker if people can just evade it with minimal effort. Remove (or fix) the Advanced Infinite Ammo plugin. There's an issue where Admins join the servers with AIA enabled on them and they don't have the permissions to disable it on themselves (Not an issue on Dodgeball, I don't think). Compile and install the latest version of SourceMod Anti-Cheat (Click zip at the top to download). You'll want to compile at least the following modules (Though I'd look at what each one does on the wiki as well): smac smac_aimbot smac_autotrigger smac_client smac_commands smac_eyetest smac_speedhack //Saxton Hale
    Put a round timer on the regular VSH server, rounds on bigger maps can take so long at times that people start leaving the server. (Low Priority) Improve how GameME points are earned (if possible). (Low Priority) Compile the latest stable version of VSH on GitHub with the 'OVERRIDE_MEDIGUNS_ON' define enabled to: Allow players to level up/show off Strange Mediguns. Fix CBS, Vagineer and Easter Bunny not playing important sound files (Like rage and superjump).
  8. Upvote
    Starblaster64 reacted to Hade<3 in Thing you would like to see fixed   
    my position changed to owner
  9. Upvote
    Starblaster64 got a reaction from Bytesmee in Who the F***   
    That'll be $200 thanks. No refunds.
  10. Upvote
    Starblaster64 reacted to Killer_Awesome_Phantom in Thing you would like to see fixed   
    I'm hoping i can fix a few bugs on the weekend so if you guy would like any thing fixed, added or changed let me know in this thread.
     
  11. Upvote
    Starblaster64 got a reaction from Bytesmee in Who the F***   
    That'll be $200 thanks. No refunds.
  12. Upvote
    Starblaster64 reacted to Hade<3 in Who the F***   
    OK, now whoever did this is a complete fool. I was really hoping for that position. Clearly killerawesomephantom that person has no idea that i have the requirements necessary for a leadership role. Now i'm not saying killerawesomephantom  this person is not wrong but he surely needs a better mine craft server with like dungeons and shizz. LMFAO who am i kidding killer that's the best dream i've had and you've just destroyed it, crushed my will, demolished my sincerity. lol jk love you buy me shit.
     
     
  13. Downvote
    Starblaster64 reacted to BEESLEY in Finding less regular people playing on Phantom?   
    Yeah theres a few that have left. The reasons listed below.
     
    Obvious trading game now..the competitive side has hackers running free and valve doesn't give a shit..because hats!..all people care about is how their sparkly "digital item" looks, rather on focus on the actual gaming side.

    I Sure hope a matchmaking system comes into play soon to give life to this dying community. 

    Edit..

    The biggest turn off for me was the end of the line update..i was so hyped for that..i'm sure everyone was.. what did we get?

    Flaming duck unusuals, also a $5 rubber duck event.
    *obvious cash in anyone?"

    No new map for months because "too advanced". A community made map was refused. Despite unpaid efforts from the community creators for a year.
    And yet we get more hats? *cash in?"

    A new gamemode with grappling hooks and 9 modifiers is okay though,
    Entirely broken, shouldn't even exist. but it's okay, because valve.

    Fundamental changes to classes that have existed in a thriving game for 7 years, because apparently they were the reason this game went downhill. *cough* hats.. *cough* 

    Also, gimmick weapons that seek to support the handicapped players. Danger Shield still in. Mini-sentry is still broken. I'm sure they will fix it! after another 600 hats come out! 

    I used to play for the community but ive tried to press on..found some rather tight ones..but overall the tf2 community right now is toxic. It seems the good old players have moved on, i don't blame them. If your new to the game i suggest sticking to valve servers because a community server will eat you alive. They hold no respect towards newer players and will spam binds on you if they kill you..eg "get rekt noob" 

    I used to love this game, but i came to my senses. The games dying and so are you..run while you still can. Valve you still have a chance at fixing this we don't need anymore hats we need more maps and gameplay! 

    Valve, Don't treat this game like your bank account. 
    We the players deserve much better then this.
  14. Upvote
    Starblaster64 reacted to Hade<3 in Application   
    I think you have to be a bit older to apply for co owner or head admin. 
  15. Upvote
    Starblaster64 reacted to Bytesmee in Server Plugin Updates etc.   
    Is there a direct need for the Advanced Infinite Ammo plugin? Outside of the brief periods of end-of-rounds where it honestly isn't used to much effect, admins are more affected by mid-game bugs. Far too often I'm provided with unlimited uber and Demo charges that cannot be disabled except through supposedly map changes. I think this plugin needs serious reconsidering.
  16. Upvote
    Starblaster64 reacted to Bytesmee in Riddles, I copied this from blacksnow   
    You must be on shrooms mate.
  17. Upvote
    Starblaster64 got a reaction from Bytesmee in Server Plugin Updates etc.   
    You are correct. The idea is you gain points for constructing a building, get extra points by getting kills/teles etc. to cancel the cancelling when those buildings are destroyed. So in VSH sentry guns will (generally) gain/lose you no points, dispensers will gain you some points (extinguishing Pyros who Flare themselves, somewhat abusable), and teleporters will gain you the most points at 1 per successful teleport (unless I'm mistaken).
     
    Note that when I say 'points' I am referring to GameME points, not in-game points. I think this is where the ranking system needs to be tweaked the most for VSH. You could get top damage every round as Demoman, defending your team's Engineers and their buildings with sticky traps etc. and only lose points by doing so, because GameME isn't designed for VSH (or other custom gamemodes for that matter), it's designed for regular gamemodes.
     
    Right now, the stats are heavily in Hale's favour. You get triple points for every kill you make, you get an extra point for killing a Medic, two extra points for killing a Spy, and an increasing amount of points as your killstreak gets higher. Not to mention destroying buildings and a guaranteed 10 points from MVP #1 whether you win or lose, as you're the only person on your team. The only time you can contest this amount of point gain is as a Medic, with 5 points per ubercharge and 1 point for every 600HP healed (not 100% sure about this).
     
    Now I'm not too familiar with customizing GameME, but as far as I know detecting how much damage you've done per round may  require too much work. However, tweaking currently existing tracked actions shouldn't be terribly difficult. For instance, things like Non-Rocket Airshots, Mid-Air Airshots, Stuns and Eating lunchbox items to restore HP give no points right now. Although giving them a point value won't fix the problem completely, it would help a little bit at least for the classes they affect. In terms of helping out the Engineer directly, I can't think of any ideas unfortunately.
  18. Upvote
    Starblaster64 got a reaction from Bytesmee in Server Plugin Updates etc.   
    You are correct. The idea is you gain points for constructing a building, get extra points by getting kills/teles etc. to cancel the cancelling when those buildings are destroyed. So in VSH sentry guns will (generally) gain/lose you no points, dispensers will gain you some points (extinguishing Pyros who Flare themselves, somewhat abusable), and teleporters will gain you the most points at 1 per successful teleport (unless I'm mistaken).
     
    Note that when I say 'points' I am referring to GameME points, not in-game points. I think this is where the ranking system needs to be tweaked the most for VSH. You could get top damage every round as Demoman, defending your team's Engineers and their buildings with sticky traps etc. and only lose points by doing so, because GameME isn't designed for VSH (or other custom gamemodes for that matter), it's designed for regular gamemodes.
     
    Right now, the stats are heavily in Hale's favour. You get triple points for every kill you make, you get an extra point for killing a Medic, two extra points for killing a Spy, and an increasing amount of points as your killstreak gets higher. Not to mention destroying buildings and a guaranteed 10 points from MVP #1 whether you win or lose, as you're the only person on your team. The only time you can contest this amount of point gain is as a Medic, with 5 points per ubercharge and 1 point for every 600HP healed (not 100% sure about this).
     
    Now I'm not too familiar with customizing GameME, but as far as I know detecting how much damage you've done per round may  require too much work. However, tweaking currently existing tracked actions shouldn't be terribly difficult. For instance, things like Non-Rocket Airshots, Mid-Air Airshots, Stuns and Eating lunchbox items to restore HP give no points right now. Although giving them a point value won't fix the problem completely, it would help a little bit at least for the classes they affect. In terms of helping out the Engineer directly, I can't think of any ideas unfortunately.
  19. Upvote
    Starblaster64 reacted to Mr Potato in What changes would you like to see   
    New maps and an AFK hale slayer as Bytes stated.
    You could also make an event or competition for both VSH Saxton Hale and Dodgeball server. People would love to partKe in those.
  20. Upvote
    Starblaster64 reacted to Bytesmee in What changes would you like to see   
    Actually, an AFK Hale slayer would be nice. A lot of people (either legit away or simply don't want to play) waste time leaving everyone trying to kill Hale as fast as possible and 'freepoint'.
  21. Upvote
    Starblaster64 got a reaction from Bytesmee in Server Plugin Updates etc.   
    You are correct. The idea is you gain points for constructing a building, get extra points by getting kills/teles etc. to cancel the cancelling when those buildings are destroyed. So in VSH sentry guns will (generally) gain/lose you no points, dispensers will gain you some points (extinguishing Pyros who Flare themselves, somewhat abusable), and teleporters will gain you the most points at 1 per successful teleport (unless I'm mistaken).
     
    Note that when I say 'points' I am referring to GameME points, not in-game points. I think this is where the ranking system needs to be tweaked the most for VSH. You could get top damage every round as Demoman, defending your team's Engineers and their buildings with sticky traps etc. and only lose points by doing so, because GameME isn't designed for VSH (or other custom gamemodes for that matter), it's designed for regular gamemodes.
     
    Right now, the stats are heavily in Hale's favour. You get triple points for every kill you make, you get an extra point for killing a Medic, two extra points for killing a Spy, and an increasing amount of points as your killstreak gets higher. Not to mention destroying buildings and a guaranteed 10 points from MVP #1 whether you win or lose, as you're the only person on your team. The only time you can contest this amount of point gain is as a Medic, with 5 points per ubercharge and 1 point for every 600HP healed (not 100% sure about this).
     
    Now I'm not too familiar with customizing GameME, but as far as I know detecting how much damage you've done per round may  require too much work. However, tweaking currently existing tracked actions shouldn't be terribly difficult. For instance, things like Non-Rocket Airshots, Mid-Air Airshots, Stuns and Eating lunchbox items to restore HP give no points right now. Although giving them a point value won't fix the problem completely, it would help a little bit at least for the classes they affect. In terms of helping out the Engineer directly, I can't think of any ideas unfortunately.
  22. Upvote
    Starblaster64 reacted to BEESLEY in Server Plugin Updates etc.   
    Hey @starblaster, i didn't list all the ones that need removing because i know how busy killer is and hardly has time to update most plugins let alone remove plugins.
     
    Also the grab is better than a slap and much faster for instance. In vsh_minegay map in saxton hale people block the doors, the door also blocks the aim names plugin so you cant see who it is, you tell people to move but they don't, you should know how it is:
     
    Grab gets through everything and simply just move them. and solved.
     
    Also your recommendation for the caps plugin from Dr. McKay. I did not list that because when i used it, it had a few errors. The one i suggested is the one that i also use on all my own servers.
     
    I did forget to add the enhanced item notifications. It was on the list but i simply forgot about it, thanks for adding it <3
     
     
    @Bytesmee yes you lose points from each building in hale. That's why i no longer go my main class that i have 700+hours on.
    Ranking system is important to me, and i'm not going to be losing a shit tonne of points just because of a stupid system. r.i.p engi's
  23. Upvote
    Starblaster64 reacted to Starblaster64 in Getting up my post count   
    hungry
  24. Upvote
    Starblaster64 reacted to Bytesmee in Server Plugin Updates etc.   
    Yeah, these seem like good suggestions, anything to help with moderating the servers.
    Do engineers really lose points though? I thought it simply cancelled out the points given for building so you can't farm by self destructing.
  25. Upvote
    Starblaster64 reacted to BEESLEY in Server Plugin Updates etc.   
    I have started a new thread, considering the fact that the other one is outdated and spammed with useless shit.
     
    So! I'v gathered a few plugin recommendations from the community, and most from my own server which help to make the server a better place, and the staff on Phantom Gamers job much, much easier. 
     
     
    Plugins to remove. (On the dodge-ball server) Im sure most don't need explaining, considering they're useless on pyro tennis.
     
    * Be the Robot: Sentry Buster
    * Halloween Boss Spawner
    * [TF2] Colored Engineer Buildings
    * [TF2] Building Spawner Extreme........ O'Rly killer..
    * Set Health (Don't really need it + the plugins broken/doesn't work)
    * TF2 Set Class (Just no..)
    * [TF2Items] Give Weapon........ 
     
     
    Plugins to remove on Hale server:
    * Set Ammo" (1.1.0) by DarthNinja
    * [TF2] Dodgeball" (1.0) by Damizean
     
    Plugins Missing on db. /need to install on db.
    * Map Nominations. (This is on Hale but also need to be on dodge-ball)
     
    Plugins to be installed on both servers. (FOR SOME REASON: Some links don't work. The are linked at the bottom of the page).
     
    * TF2 Godmode: (Your current one is outdated by years. Not sure its needed, but if you want it installed install "TF2 Deluxe God-mode"
    *  !ccc (custom chat colours): Holy tits, we need this, the one we have is so outdated..
    Need the new one. Why you ask? !ccc brings up a menu. Over like 500 chat colours for admins+mods (even vips if you install it for their flags). You can hide or show your tag. Admins sometimes need to hide their tag, considering how many commands we get asked to put on players if we just type in chat. Id rather not be begged 24/7.
    * https://forums.alliedmods.net/showthread.php?t=190562 Advanced Inf Ammo: Also not sure if needed, but your current is also long overdue/outdated. 
    * https://forums.alliedmods.net/showthread.php?p=523432 Don't Shout: Makes chat tidy, changes the chat messages to lowercase when they are (almost) fully uppercase. 
    * https://forums.alliedmods.net/showthread.php?p=630159 Perma Mute: Perm Mute/Gag: Permanently mutes or gags a player. This is normally a last resort, but there's definitely a few kiddies that need this.
    * https://forums.alliedmods.net/showthread.php?p=2190494 Last Known As: Announces a clients previous name if they change between connects. Reason being people try to escape mutes by reconnecting with a different name. 
    * Admin/Players Grab: Dearly needed, it helps check who is on opposite teams since aim names glitches out in certain maps. Also in hale it helps remove people blocking the doors.
    * Connect announce/needs to be updated/edited: Connect Announce [Needs to be update] You need to update this plugin. Things in it include making it so that players can see other players steam ids when they disconnect. Also make it so only admins can see their steam id’s+ their ip address. Helps with banning hackers/constant pests. (let me know if ya need help, its pretty basic but ya know.)
     
    Also to be fixed: *Major (for me <3)*
    * Fix engineer on saxton hale! If you're engi and you beat hale, either way you lose 10-15 points per building. So if you have dispenser, sentry, and 2 teleporters you're losing 60 points per round. * Many people main engi (including me) and are not able to play it in saxton because of the spastic scoring system. You should not lose any points at all for buildings.     If you need help with anything/need more info, let me know. Note: Some spastic fucking thing is happening and wont let me hyper link things, so i had to just paste the actual link into some of the updates section. Looks messier than a 16 year old giving birth.
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