Starblaster64
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Starblaster64 reacted to Bytesmee in !unusual Plugin Bug/Removal Request
Off top of my head, Sun-On-A-Stick reverts but keeps fireballs, so "Spam-Time is a go!". Heavy's GRU loses its HP drain and reverts to Marked-For-Death. The plugin simply interferes, and Starblaster can't really do anything about it.
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Starblaster64 got a reaction from Killer_Awesome_Phantom in 2017 List Of Things To Fix And Change
Also, I modified vsh_improvements (the Hale damage tracker plugin) slightly so it automatically enables itself when a player joins, and also doesn't show up on the HUD unless the current round is a VSH round. I've attached the compiled plugin and sourcecode to this post if you want to use it.
vsh_improvements.zip
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Starblaster64 got a reaction from Killer_Awesome_Phantom in 2017 List Of Things To Fix And Change
How will the ability to Smite people assist you in moderating the server? If anything I'd say it would just make people take you less seriously. Just my 2c, maybe you have a creative way of using it.
On topic, I made another 2 unofficial updates for VSH, you can get the latest version (1.55g) here: https://github.com/Starblaster64/Versus-Saxton-Hale/releases/tag/1.55g
Remember to update your translations file if you decide to use it. Also if you haven't enabled the Eureka Effect already in saxtonhale.cfg, I would suggest enabling it and trialing the change I made for it in this latest update.
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Starblaster64 reacted to BEESLEY in 2017 List Of Things To Fix And Change
When ingame use / instead of ! it wont spam chat
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Starblaster64 reacted to Killer_Awesome_Phantom in ToP DeCk | Different staff app (Read)
You were declined because your competing with applications like Bronte and you didn't even follow the template properly for most of your applications. You all so didn't read the part were it says their is no position available for mod/admin in your latest attempt for admin. We all so don't always have time to comment on why you were declined. As to the admin abusing i'm not all was on the server and when i am they tend not to abuse that i why we need people to report abusive admins and in the case were they have been reported the have either been warned or demoted.
Ps: I declined this app as wells
ps: You may want to check the approved apps for some inspiration in the future.
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Starblaster64 reacted to Killer_Awesome_Phantom in 2017 List Of Things To Fix And Change
Im going to be working on the servers over the next few weeks to try and fix a few of the bug so if their is any thing you guys would like fixed or changed and its not on the list bellow let me know.
List Of Thing to fix:
!ccc (FIXED) Store (FIXED) !rplayer (FIXED) !smite (FIXED) airborne minicrits with rocket launcher direct hit + reserve shooter (FIXED) !unusual (FIXED) Moderator tags (BROKEN)
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Starblaster64 reacted to Killer_Awesome_Phantom in 2017 Update: New Admin Positions | New Head Admin | Dodgeball | More...
I hope every one had a awesome Christmas and New Year. Any way i thought i would just give every one a quick update Just let every one know whats going on this year.
New Admin Positions Available:
I will be going trough all our current admin an removing the ones that have been inactive for a while so that should free up some admin/mod slots but please don't apply for mod/admin until the template has been updated to say their are positions available.
New Head Admin Positions Available:
Hade has stepped down from head admin so that position is now available so if your interested check out the admin template for more info.
Dodge Ball Server:
We may be bring back the dodge ball server in a few weeks but i'm not 100% sure yet i will add more info when its available.
Server Update:
I know the server has been a little very buggy lately and i haven't had time to fix it properly over the Christmas holidays but i should have a little time over the new few weeks to fix it. I have started a list of thing i'm fixing in the "Feed Back And sugestions" category so if there is any thing that isn't on the list that needs to be fixed make a post in that thread.
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Starblaster64 got a reaction from 1111111111 in 111
Do you have any suggestions?
My vote is for Bytesmee, he has the experience and the responsibility for it methinks.
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Starblaster64 got a reaction from 1111111111 in 111
Do you have any suggestions?
My vote is for Bytesmee, he has the experience and the responsibility for it methinks.
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Starblaster64 reacted to Matty in 111
Bytes and mookey, also bees quit bein co/head-owner awhile ago bluuy you know that lmao but yea mookey has been updating the server a bit and byte is just good in general
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Starblaster64 got a reaction from Frosty in New Hale Maps?
Yammoe is a pretty sweet map, if you don't mind small-medium sized maps.
The thing is, what is "great" and what is not is extremely subjective. There will always be someone who complains about any given map (e.g. I myself find Military very annoying because Soldiers are nigh invincible with all the 100% health packs to jump to). Although yes, I will agree there are some maps of questionable quality on the PG VSH server. (At least there were the last time I played)
You can't just say "forcing them to play on these maps will likely cause blah", unless you've done some proper analysis of people's opinions on certain maps. Otherwise you're making that statement solely based on your own opinion.
In addition, if the "same cycle of maps" doesn't include the lesser played maps, how would you even know whether anyone likes them or not? If they never show up, anyone who's never seen it before won't have any opinions on it.
If you want to break the "cycle" of overplayed maps, you have to force players to play more maps before being able to rotate back to the overplayed ones. Firstly to add variety, and second to let players discover new maps they may have otherwise never played before.
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Starblaster64 reacted to Frosty in New Hale Maps?
some of the maps i listed are just considerations that i thought would be a good idea, i just added arktown and yammoe for random suggestions as i have never played on them and they look interesting. The rest of the maps i have played and they run fine for me
Also adding more maps that people like will make the rotation between maps longer and have variety in the server, whilst removing some off the less played maps. The exclude plugin would be a good idea except around half the maps on PG are not great and forcing players to play on these maps will likely make them rtv as soon as they can or just leave the server until the map changes.
Just a thought to consider
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Starblaster64 got a reaction from Frosty in New Hale Maps?
Shouldn't this be in the Team Fortress 2 or Feedback and Suggestions subforums?
Anyway, on-topic: Arktown kills framerates for some players on not-so-great hardware, even with the skybox disabled. Just a consideration.
Crevice's download link is seemingly gone, but I'm sure you can find a copy in someone's downloads folder.
VSH can technically "run" on any map (with varying degrees of success), the map prefix just has to be added to the saxton_hale_maps.cfg file. Though in the case of DM, I think you'd need to use an extension or plugin to add the arena logic entity, otherwise everyone would just keep respawning.
I can't quite remember how many maps PG has in its rotation, but I think one potential solution to the repetitiveness is increasing the number of previously played maps that are excluded in the nominations list. e.g. if there are say 30 maps, have the plugin exclude the past 23 recently played, leaving 7 to be nominated/randomly picked for voting. That's how I do it to try and force variety on my own server anyway.
Or, alternatively, just remove nominations entirely and switch to the SourceMod randomcycle system, which (as the name implies) will just randomly cycle through the maps.
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Starblaster64 got a reaction from Matty in Server Plugin Updates etc.
Considering you could travel at approximately Scout speeds (and thus outrun Hale for the better part of a match), while still being able to tank a hit (with enough heads), yes it was OP. It's less OP now that Valve changed the speed boost to only work with shields equipped though.
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Starblaster64 reacted to Matty in Server Plugin Updates etc.
I may be alittle retarded on this one, but what's the nerf with demo boot + eyelander? Was it op or some shit?
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Starblaster64 reacted to Hade<3 in Suggestion.
I've been against the +rep all along, it's basically the community asking for them to be mod. I or Phantom make the decision in the end, obviously we do take into count the '+rep' BUT in saying that we won't just do it. I do go on my alt and go in-game to check out the player as a counter measure, just to make sure that they are what they say they are.
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Starblaster64 got a reaction from 1111111111 in Gaben
Phantom Gamers is running the Vs. Saxton Hale plugin, not Freak Fortress 2. Adding a new boss in VSH would require it to be manually coded into the plugin and then recompiled.
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Starblaster64 reacted to Hade<3 in Lucifer Admin Application
So yea, you're accepted sorry for the wait i broke my finger and work has been busy
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Starblaster64 got a reaction from Killer_Awesome_Phantom in Saxton Hale Server #1 Bug (Please read!)
Can I just ask where the confusion came from? There was nothing mentioning a ban when you were removed from the server, it very specifically said you were 'auto-kicked for ping masking'. That message alone gave you all the information you needed. All you had to do at that point (if you didn't know what ping masking was) was to do a quick web-search for "tf2 how to remove ping mask" and find a suitable solution.
Like, there's nothing inherently wrong with posting here on the forums instead, but it just seems to me like searching up a solution first would have been less effort.
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Starblaster64 reacted to Bronte in Saxton Hale Server #1 Bug (Please read!)
cl_cmdrate 66 in console should fix this problem
Ping masking is caused from setting cl_cmdrate to +100 to hide your actual ping
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Starblaster64 reacted to Goliath in Saxton Hale Server #1 Bug (Please read!)
Thanks for the quick response! It's working now.
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Starblaster64 got a reaction from SnayL in New VS Hale map
There's only so much you can do to optimise a map like yours, since it's almost completely open and basically all areas are rendered at all times. More func_details probably wouldn't achieve much, if you've already made all the complex/detailed brushwork func_details.
As I said before, the FPS stutters may well just be my toaster of a machine, but it's still mildly concerning since I was alone on a local server.
I'll go through the new version you uploaded just to double check everything is fixed that I mentioned originally.
For your first map I think it's not bad, it is a bit rough and has all the issues I pointed out, but the layout itself is open enough for VSH (with room for improvement of course) at least and it's not awfully boring like some maps *cough*dust*cough*. It could use a few more prop_statics littered about the map though, just themed props that fit the theme of your map and provide a little variety (and juking ability) from the grass and trees. Don't go full Prophunt mode obviously p:
I might suggest you actually add a second building in the main pool of water, just to use more of that unused space and possibly create another way to get out of the pit. Of course you might go in a completely different direction since it's your map, but I think it's important to minimise wasted space in maps.
EDIT: I don't know if you've watch UEAKCrash's mapping tutorials (I'm sure you have), but in the unlikely event you haven't, go search them up and give them a watch.
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Starblaster64 reacted to SnayL in New VS Hale map
Thanks a lot for doing that. This is my first map so I expected it to be a bit rough.
I've just updated it so hopefully everything's fixed.
Not sure what to to about the FPS issues. I admit I didn't to much in the way of optimization apart from making a few brushed into func_details so that could be why. I'll look into it.
Cheers
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Starblaster64 got a reaction from SnayL in New VS Hale map
Some comments/screenshots: http://imgur.com/a/Z5yLf
Commands used:
sv_cheats 1 (duh) r_drawclipbrushes 1/2 vcollide_wireframe 1 showtriggers_toggle Also, I'm not too sure how optimised this map is, but I was experiencing noticeable FPS stutter (no drops) even with just me alone locally hosting the map. Could just be my toaster, eh.
The size of the map is quite large, but you've got sufficient height variation I think, and also (mostly) stopped Snipers from going rampant with a healthy amount of tree props. Scouts may still be a problem, but at least Soldiers won't be rocket jumping infinitely like on Military Area or Reservoir.
All-in-all it has the potential to be a successful VSH map I reckon, so long as you keep working on it and responding to community feedback.
EDIT: Almost forgot that the ceiling clip brush is awkwardly placed, raise it up a notch.
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Starblaster64 reacted to Killer_Awesome_Phantom in Server Plugin Updates etc.
Thank For letting me know, i will try and install it sometime this week